Cards are divided into two parts: 1- Regular cards numbered from 1-6 and this number expresses its value, e.g. card number 5 is worth 5 points, and so on. Each number has 4 cards. 2- Commands cards are divided into: - Cards with numbers 7 & 8 enable you to see one of your cards you haven't seen. - Cards with numbers 9 & 10 let you see a card from any other player. - Cheek and Hat cards allow you to swap one of your cards with any player's card without seeing either. - Cards with the words "Dier's Heel" let you see a card from all players, including you. - Cards with the words "Basra" let you get rid of one of your cards. *NOTE:* In order to reap the power of these cards, they must be drawn from the cards in the ground and not from the four cards you got at the beginning of the game, if they are one of your cards you got at the beginning of the game, try to get rid of them as soon as possible because each is 10 points! BEST CARDS: - Cards with the number "1- " deduct a point from your score. - Cards with the words "Screw Driver" are worth zero. Worst Cards: - Cards with the number "20+" add 20 points to your score. - "Red Screw" cards add 25 points to your total score. Start of the game: - Each player starts with 4 random cards, the rest of the cards are placed in the middle together. - Each player is allowed to see only 2 of their 4 cards to know approximately how many points they have. - One of the four starts to draw a card from the rest of the cards in the middle and sees it, whether it is a regular card or a commands card, whether it is a normal card, he decides whether to replace it with one of his cards or put it in the ground, if it is a command card, he must do what it is. - Rounds continue until one player decides to say "Scru" and everyone reveals their cards and the lowest points wins.